Our Programs

Audio Engineering

Sound Design for Video Games

Pro Tools Certifications

Our Academy

Small class sizes Hands on learning Real world scenarios Business training and more…
  • Hands-On In The Real World

    Hands-OnLearning_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    We believe in thinking outside the classroom, and that learning hands-on with real-world scenarios is what turns theory into knowledge. Here, students cultivate a competitive edge for the marketplace while building valuable job skills and project experience.

    Hands-OnLearning_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    Hands-On In The Real World
  • Small Class Sizes

    SmallClassSizes_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    We limit our classes to 8 students because we believe in quality over quantity and giving each student the attention they deserve. The proven benefits of small class sizes results in improved mastery of skills, increased achievement, better engagement and participation, stronger communication and teamwork.

    SmallClassSizes_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    Small Class Sizes
  • Professional Tool Kit

    ProfessionalToolKit_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    As an SRA student, you’ll receive a Professional Tool Kit of complete hardware and software equipment for recording, mixing and mastering at no extra cost – and it’s yours to keep. You’ll learn and grow with these tools throughout our program, gaining first-hand project experience and graduate with your own working studio already in progress.

    Audio Engineering Course PTK:
    -MacBook Pro Laptop
    -AVID Pro Tools 11 DAW Software w/ iLok
    -Ableton Live Software
    -Focusrite Scarlett Solo Interface
    -Korg nanoKEY 2 Midi USB Keyboard
    -Sennheiser HD 280 Headphones
    -Shure SM57 Microphone
    -On Stage Mic Stand, Clip and XLR Cable
    -Soldering Kit
    -Digital Multimeter Voltage and Cable Tester
    -All Class/Lab Supplies and Text Books
    -SRA Hoodie and Coffee Mug

    Sound Design for Video Games Course PTK:
    -MacBook Pro Laptop
    -AVID Pro Tools 11 DAW Software w/ iLok
    -Middleware: FMOD and Wwise
    -Game Engines: Unity and Unreal
    -Focusrite Scarlett Solo Interface
    -Korg nanoKEY 2 Midi USB Keyboard
    -Sennheiser HD 280 Headphones
    -Shure SM57 Microphone
    -On Stage Mic Stand, Clip and XLR Cable
    -All Class/Lab Supplies and Text Books
    -SRA Hoodie and Coffee Mug

    ProfessionalToolKit_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    Professional Tool Kit
  • A Sound Education

    RealWorldTraining_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    We encourage you to take a closer look, do your research and compare. We think you’ll find, not only are we different, but how we do things is too. SRA is founded by veteran audio professionals who bring a legacy of knowledge and experience. As industry thought leaders, studio owners, musicians, gaming geeks, sound designers and all around audio fanatics, we understand what it’s like to be different and the need to do something creative – we share that passion. Typically, educational institutions lag five or more years behind the market. We are the working professionals who shape and form the industry, our curriculum is relevant, remaining fluid and flexible so it naturally evolves alongside technology as it advances.

    RealWorldTraining_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    A Sound Education
  • Business and Industry Training

    BusinessTraining_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    A dynamic set of business and industry skills are key. Because the majority of professionals freelance as independent contractors and entrepreneurs, it’s imperative to understand how the industry works. Over the years, we’ve seen where most educational programs fall short and the challenges newcomers face when not properly prepared. We know what skills are desirable and relevant, what makes someone hireable (or not) and what it really takes to be successful. In addition, we feature inspiring Guest Lecturers, who are also audio professionals with diverse backgrounds. This is an opportunity to connect with influential people and hear about all kinds of audio vocations.

    BusinessTraining_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    Business and Industry Training
  • Our Campus

    OurCampus_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    Our campus is built on the foundation of Orbit Audio, one of Seattle’s premiere recording and mixing studios. We believe that an advanced technical education of this importance needs to take place in a real working studio. Here, you’ll have access to our world-class equipment – from our large format SSL console, to the racks of vintage and modern outboard gear plus our wide selection of esoteric microphones. You won’t find a better environment to learn in.

    Orbit  is the place where professionals come to work and we prepare our students to be a part of this network and beyond. Established in 1995, we have been home to a community of producers, engineers and musicians that have defined the Seattle sound for many years. In 2014, we received a Platinum record for our work on Macklemore’s multi-Grammy wining album, The Heist and in 2015, Macklemore returned to Orbit for This Unruly Mess I’ve Made. In addition to working with artists big and small, our client base also includes corporations such as Microsoft, Pfizer, NBC, NPR and many others.

    OurCampus_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    Our Campus
  • Seattle, The City of Opportunity

    CityofSeattle_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool

    Our academy is located in the historic Pioneer Square district of downtown Seattle. Here, you’ll be center stage in the heart of the Emerald City’s vibrant, thriving music scene –  with the right tools, ready to start your own revolution. The Northwest is known for pushing artistic boundaries, which is reflected in our rich musical heritage. From The Sonics to Soundgarden, from Heart to Nirvana, and Hendrix to Macklemore, they’ve all called Seattle home. Our spirit of innovation is what separates us from other cities.

    CityofSeattle_SeattleRecordingArts_AudioEnginering_VideoGameSoundDesignSchool
    Seattle, The City of Opportunity
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Now Enrolling for September 2016

Testimonials

Our Team

Joe Reineke
Joe Reineke
Audio Engineering
Our Senior Audio Engineering Instructor is SRA founder and gold record award recipient Joe Reineke, the chief engineer at Orbit Audio who has produced hundreds of albums and tracks for artists worldwide. Joe’s been signed to three major labels and know a thing or two about our industry. Joe has also never met a bowl of Thai food that he didn’t like.
Chris Hegstrom
Chris Hegstrom
Game Audio
Chris is SRA’s Game Audio director and an expert in VR audio design. His titles in the market include Lord of the Rings, the Two Towers, Star Wars Episode 3, and many more. In 2010 he joined Microsoft to direct audio for Kinect & HoloLens working on all aspects of 3D audio design. Chris now is a thought leader the field in VR, AR & UX. He is the co-founder of the group Virtual Reality Audio.
Karyn Gold-Reineke
Karyn Gold-Reineke
Admissions
Karyn is SRA’s co-founder and and the director of Administration, she is a great communicator, very friendly and often is the person that responds to your questions, she also makes a great cup of tea and has a huge soft spot in her heart for all animals especially kittens.
Alex Willson
Alex Willson
Pro Tools
Alex is SRA’s computer guru, Pro Tools trainer and all around great guy. He is a working musician, bicycle enthusiast and a engineer at Orbit Audio. He is also very consistent in making one of the best cups of coffee in town.

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