Joe Reineke: SRA Founder and Senior Audio Engineering Instructor
Joe has over twenty five years professional experience as a musician, engineer, producer and is the owner of Orbit Audio, one of Seattle’s premiere recording studios. In 2014, Orbit Audio received a platinum record for its work on Macklemore & Ryan Lewis’ multi-Grammy-winning album, The Heist.
“I created SRA because I have been lucky enough to do what I love successfully and want to help others do the same. I wish this opportunity had existed when I started my journey, it’s an honor to be able to provide this now”
Joe has over twenty five years professional experience as a musician, engineer, producer and is the owner of Orbit Audio, one of Seattle’s premiere recording studios. In 2014, Orbit Audio received a platinum record for its work on Macklemore & Ryan Lewis’ multi-Grammy-winning album, The Heist. Joe brings a first-hand understanding of today’s music business, its demands and opportunities along with a stellar network of long-term relationships in the arts and music community. He’s been an independent audio educator for nearly a decade and is also an AVID-Certified Pro Tools Instructor.
Starting out as a fiery young musician in the 80′s punk scene, Joe soon become a leading songwriter, guitarist and vocalist, forming The Meices (San Francisco) in the 90’s, and later Alien Crime Syndicate (Seattle). His efforts resulted three major label recording contracts (London, Warner Bros. and V2) along with numerous indie releases. His music has aired in well over 1,000 film and television broadcasts internationally, and he received a Gold Record for his contribution to the soundtrack of the film Empire Records.
Karyn Gold-Reineke: SRA Co-Founder, Director of Administration, Business Instructor
Karyn is a life-long musician, artist, writer and great communicator. She’s the owner of award winning artisan perfume company Pirouette in Seattle and brings over a decade of first-hand business experience. She understands the creative “spirit of business”, how our inner state is foundational to success, how awareness and empowerment lead to new opportunities and breakthroughs. Her zen approach offers widespread applications and a refreshing twist in today’s industry.
“You are your business”
Keith Sjoquist: Sound Design for Video Games Instructor
Keith has been working in sound for video games for over a decade, contributing sound design to many titles. Keith is currently Audio Director at Holospark where his most recent releases “The Impossible Travel Agency” and “Seance: The Unquiet” have received critical acclaim.
“I believe that audio is the most important ingredient in any media project: It carries the narrative, communicates the emotion, connects directly to the user’s imagination and fully immerses them in the experience.”
Keith has been working in sound for video games for over a decade, and sound and music in general for most of his life. After completing a bachelor’s degree in the the liberal arts, he spent a few years playing in bands and working at music shops before going back to school to obtain a technical degree in audio production.
His first opportunity in the world of game audio was as at Microsoft Game Studios as a field recordist for the Forza and Project Gotham Racing franchises. While at Microsoft, Keith contributed sound design to many titles such as Crackdown, Fable 2, Gears of War 2, Mass Effect, Age of Empires: Asian Dynasties. After leaving Microsoft, he served as Audio Lead for MAG (Massive Action Game) at Zipper Interactive and as Senior Sound Designer on Unit 13, a launch title for the PlayStation Vita. He then returned to Microsoft as Audio Lead for the Xbox One launch title: Xbox Fitness. Soon after, Keith made his next move to Audio Director at Fun Bits Interactive, and is now currently Audio Director at Holospark where he has most recently released the critically acclaimed VR projects The Impossible Travel Agency and Seance: The Unquiet.
Stan LePard: Sound Design for Video Games Instructor
Stan has specialized in high-quality music for games and interactive media since 1995, including interactive music design, original music composition, orchestration and arranging, music production, mixing, mastering and integration. Stan frequently collaborates with other composers as an orchestrator, co-writer and co-producer.
Game composing highlights include: Destiny, Guild Wars 2, Peggle 2, Halo Reach, Halo 3 ODST, Plants Vs. Zombies Adventures, Solitaire Blitz, Slingo, Wreckateer, Toy Soldiers, Full House Poker and many others.
A native of the Pacific Northwest, Stan LePard began studying piano and writing original music at the age of 15. Within two years, he was performing professionally on keyboards, saxophone, flute and occasionally vocals. During those early formative years, he performed many different styles of popular music, including funk, rock, jazz, blues, salsa, reggae, country western and western swing.
He graduated in 1980 with a Bachelor of Music Composition degree from Eastern Washington University, and in 1984 with a Master of Music in Jazz Education degree from University of North Texas. After graduating, he continued to perform in and write songs for bands playing original music in the Dallas area while also becoming more active as a composer for broadcast media, film, home video, corporate videos and museum installations. During this period, his interests began to focus more on technology-based music styles such as electronic dance music and hip hop.
In 1994, he moved to Seattle and began creating music for interactive media. He has since ridden the waves of several digital delivery platforms including CD-ROMs, websites targeting 56k modems, DVD-ROMs, game consoles and now mobile devices and web based Flash games. As production values in each cycle rise, he has gained considerable experience working with orchestras, choirs and other musicians. Stan has currently contributed music to over 300 interactive media products.
Stan continues to specialize in linear and adaptive music for interactive media while occasionally producing music for linear media. His music has subsequently been heard by millions in such diverse formats as video games, “edutainment” interactive media, operating system software, web sites and broadcast media. He also frequently collaborates with other composers as a co-writer, an orchestrator and a co-producer of orchestral recording sessions.
Stan currently lives and works in Seattle, and occasionally he still finds the time to get together with friends to play music just for fun.
Andy Martin: Sound Design for Video Games Instructor
Andy is the Senior Sound Designer at Oculus VR in Seattle, and for the past twenty years has been creating sound for film, television, video games, commercials, libraries and more. As an avid field recordist, Andy founded of The Northwest Soundscapes Project, a sound library dedicated to the documentation of natural sounds in the Pacific Northwest.
Career highlights include episodes of Aqua Teen Hunger Force and Aqua Teen Hunger Force Colon Movie Film for Theaters (Cartoon Network), cinematic sound design on Grim Fandango (LucasArts), Lead Sound Design on inFamous, inFamous 2, and inFamous: Festival of Blood (Sucker Punch Productions) and Senior Sound Designer for inFamous Second Son and inFamous First Light.
Alex Willson: Pro Tools Instructor
Alex has been with SRA since its inception, is a AVID-Certified Pro Tools Instructor and leads Pro Tools software training, both a la carte classes and advanced course certifications. He also regularly assists in the classroom as a right-hand man for the Audio Engineering course.
Alex graduated from SAE Institute in Hollywood with his certification in Audio Engineering. He is a lifelong musician that has been working as an audio professional in Seattle since 2013. Along with working as a Recording Engineer and Computer Tech at Orbit Audio, he actively writes and arranges his own music, plays in bands and records and produces local artists.
Craig Montgomery: Live Sound
Craig began his journey in the mid 80’s doing sound in Seattle music venue’s and clubs. He’s been the chosen live sound engineer for legendary touring bands including TAD, Mudhoney, Nirvana, Hole, Weezer – just to name a few. For the past ten-plus years, he has been the lead house engineer at the Triple Door Theater one of Seattle’s most distinguished performance venues, where he continues producing stellar sound for prominent artists and bands.
Craig bought his own sound system as a college kid in 1985, then started doing sound in various Seattle clubs. He’s done live sound for TAD and Mudhoney, then with Nirvana for their Bleach and Nevermind tours, and also recorded demo sessions for Nevermind and In Utero. In-between and afterward, he toured with a plethora of other artists including The Posies, The Fluid, Love Battery, Juliana Hatfield, Hole, and Weezer. In 1995, he entered into a close relationship with the Presidents of the United States of America, doing live audio and recording the album Presidents II. More touring work followed with Meredith Brooks, Eve 6, and the Goo Goo Dolls. In the early 2000s Craig decided to stay home and took a job doing audio-visual work for corporate events, and there he mixed large and small meetings for clients including Microsoft, Boeing, and Starbucks Coffee.
For the past ten-plus years, he has been the lead house engineer at the Triple Door Theater one of Seattle’s most distinguished performance venues, where he continues producing stellar sound for prominent artists and bands. Most recently, Craig recorded and mixed live releases for the Dusty 45’s and Amy Ray (of the Indigo Girls.) To this day, one of Craig’s favorite projects was a short stint playing guitar in the band The Meices, led by SRA founder, Joe Reineke.
Steve Turnidge: Mastering
Steve is a noted mastering engineer at UltraViolet Studio with over 30 years experience in audio, and is the author of books Desktop Mastering and Beyond Mastering. Steve is Vice Chair of the PNW chapter of the Audio Engineering Society (AES) and a past Governor of The Recording Academy (Grammy’s).
“Mastering your music is like mastering your life. It’s amazing what happens when you clean up the noise, maximize your good work, and have your music sparkle and shine as you really want it to.”
Steve is a noted mastering engineer at UltraViolet Studio with hundreds of albums and thousands of music tracks to his credit. With over 30 years experience in the Pro Audio electronics industry, he specializes in mixed digital and analog printed circuit board design. Steve is the author of books Desktop Mastering followed by Beyond Mastering, both published by Performing Arts Publishing Group, Hal Leonard Books.
Steve has expertise in all aspects of electronics manufacturing, including assembly, mechanical, cosmetic, logo and ergonomic design. He has strong marketing, management and problem solving skills, with keen interests in Science and Philosophy. Steve is also Vice Chair of the Pacific Northwest chapter of the Audio Engineering Society (AES) and a past Governor of The Recording Academy (Grammy’s).