Meet The Instructors
Our Team

Joe has over twenty five years professional experience as a musician, engineer, producer and is the owner of Orbit Audio, one of Seattle’s premiere recording studios. In 2014, Orbit Audio received a platinum record for its work on Macklemore & Ryan Lewis’ multi-Grammy-winning album, The Heist.

“I created SRA because I have been lucky enough to do what I love successfully and want to help others do the same. I wish this opportunity had existed when I started my journey, it’s an honor to be able to provide this now”

Joe has over twenty five years professional experience as a musician, engineer, producer and is the owner of Orbit Audio, one of Seattle’s premiere recording studios. In 2014, Orbit Audio received a platinum record for its work on Macklemore & Ryan Lewis’ multi-Grammy-winning album, The Heist. Joe brings a first-hand understanding of today’s music business, its demands and opportunities along with a stellar network of long-term relationships in the arts and music community. He’s been an independent audio educator for nearly a decade and is also an AVID-Certified Pro Tools Instructor.

Starting out as a fiery young musician in the 80′s punk scene, Joe soon become a leading songwriter, guitarist and vocalist, forming The Meices (San Francisco) in the 90’s, and later Alien Crime Syndicate (Seattle). His efforts resulted three major label recording contracts (London, Warner Bros. and V2) along with numerous indie releases. His music has aired in well over 1,000 film and television broadcasts internationally, and he received a Gold Record for his contribution to the soundtrack of the film Empire Records.


Alex has been with SRA since its inception, is a AVID-Certified Pro Tools Instructor and leads Pro Tools software training, both a la carte classes and advanced course certifications. He also regularly assists in the classroom as a right-hand man for the Audio Engineering course.

Alex graduated from SAE Institute in Hollywood with his certification in Audio Engineering. He is a lifelong musician that has been working as an audio professional in Seattle since 2013. Along with working as a Recording Engineer and Computer Tech at Orbit Audio, he actively writes and arranges his own music, plays in bands and records and produces local artists.


Keith has been working in sound for video games for over a decade, contributing sound design to many titles. Keith is currently Audio Director at Holospark where his most recent releases “The Impossible Travel Agency” and “Seance: The Unquiet” have received critical acclaim.

“I believe that audio is the most important ingredient in any media project: It carries the narrative, communicates the emotion, connects directly to the user’s imagination and fully immerses them in the experience.”

Keith has been working in sound for video games for over a decade, and sound and music in general for most of his life. After completing a bachelor’s degree in the the liberal arts, he spent a few years playing in bands and working at music shops before going back to school to obtain a technical degree in audio production.
 
His first opportunity in the world of game audio was as at Microsoft Game Studios as a field recordist for the Forza and Project Gotham Racing franchises. While at Microsoft, Keith contributed sound design to many titles such as Crackdown, Fable 2, Gears of War 2, Mass Effect, Age of Empires: Asian Dynasties. After leaving Microsoft, he served as Audio Lead for MAG (Massive Action Game) at Zipper Interactive and as Senior Sound Designer on Unit 13, a launch title for the PlayStation Vita. He then returned to Microsoft as Audio Lead for the Xbox One launch title: Xbox Fitness. Soon after, Keith made his next move to Audio Director at Fun Bits Interactive, and is now currently Audio Director at Holospark where he has most recently released the critically acclaimed VR projects The Impossible Travel Agency and Seance: The Unquiet.


Chris is a composer, audio engineer, sound designer, and musician with over fifteen years of experience working professionally in the game audio industry. He produces sound and music for games, film, web and multi-media platforms.

“Every project has a vision. An emotional center. Audio helps drive your project forward in a way that nothing else can. It can make a scene come to life, make a dull game thrilling, cause your heart to pound, or fill your eyes with tears.”

Chris is a composer, audio engineer, sound designer, and musician with many years of experience – including sound and music for games, film, web and multi-media platforms. He has been actively working in the industry since the ’90s, after first earning degrees in music composition and theory, as well as music education.

Chris started his career as an audio engineer, recording and mixing orchestral scores for Hollywood films and video games. He’s worked as a Composer/Producer for radio, writing and producing jingles for top-40 stations around the world, and is also a Producer of Audio for large-scale commercial companies such as Kellogg’s, Home Depot, Ford Motor Company, AU79 and InsectLore. In the gaming world, he’s worked as a Sound Designer for multiple types of video games. He has worked as an audio engineer for a variety of movies and games such as: Blow, Scary Movie, Hellraiser IV, Myst III: Exile, and Medal of Honor. Chris worked as a sound designer on EA’s Playground, Ubisoft’s EndWar, the original Guild Wars, and a variety of other titles. Currently, he’s working on audio for VR games as well as frequent compositional scores.


Chris has been working in the Game Audio industry for over a decade is the owner of interactive sound service, Symmetry Audio. Chris has created sound for many console titles including Lord of the Rings: The Two Towers, Star Wars Episode 3, Burnout Paradise & God of War 3.

“You want the right audio and you want it to be profoundly effective.”

Chris started his audio career doing live sound for Blue Man Group while studying Music Synthesis at Berklee College of Music. He got into the games industry by way of web audio & shipped console titles like Lord of the Rings: The Two Towers, Star Wars Episode 3, Burnout Paradise & God of War 3.
 
In 2010 he joined Microsoft to direct audio for Kinect & then moved onto HoloLens soon after. Chris spent 3 years working on all aspects of HoloLens audio design & direction from individual experiences to sonic continuity to general audio UX. Chris left Microsoft in 2015 to explore the VR, AR & UX fields & discover what audio means to them. He started his own interactive sound service, Symmetry Audio & is co-founder of the group Virtual Reality Audio.


Steve is a noted mastering engineer at UltraViolet Studio with over 30 years experience in audio, and is the author of books Desktop Mastering and Beyond Mastering. Steve is Vice Chair of the PNW chapter of the Audio Engineering Society (AES) and a past Governor of The Recording Academy (Grammy’s).

“Mastering your music is like mastering your life. It’s amazing what happens when you clean up the noise, maximize your good work, and have your music sparkle and shine as you really want it to.”

Steve is a noted mastering engineer at UltraViolet Studio with hundreds of albums and thousands of music tracks to his credit. With over 30 years experience in the Pro Audio electronics industry, he specializes in mixed digital and analog printed circuit board design. Steve is the author of books Desktop Mastering followed by Beyond Mastering, both published by Performing Arts Publishing Group, Hal Leonard Books.
 
Steve has expertise in all aspects of electronics manufacturing, including assembly, mechanical, cosmetic, logo and ergonomic design. He has strong marketing, management and problem solving skills, with keen interests in Science and Philosophy. Steve is also Vice Chair of the Pacific Northwest chapter of the Audio Engineering Society (AES) and a past Governor of The Recording Academy (Grammy’s).


Karyn is a life-long musician, artist, writer and great communicator. She’s the owner of acclaimed artisan perfume company Pirouette in Seattle and brings over a decade of first-hand business experience. She understands the creative “spirit of business”, how our inner state is foundational to success, how awareness and empowerment lead to new opportunities and breakthroughs. Her zen approach offers widespread applications and a refreshing twist in today’s industry.

“You are your business”


Craig began his journey in the mid 80’s doing sound in Seattle music venue’s and clubs.  He’s been the chosen live sound engineer for legendary touring bands including TAD, Mudhoney, Nirvana, Hole, Weezer  – just to name a few.  For the past ten-plus years, he has been the lead house engineer at the Triple Door Theater one of Seattle’s most distinguished performance venues, where he continues producing stellar sound for prominent artists and bands.

Craig  bought his own sound system as a college kid in 1985, then started doing sound in various Seattle clubs. He’s done live sound for TAD and Mudhoney, then with Nirvana for their Bleach and Nevermind tours, and also recorded demo sessions for Nevermind and In Utero. In-between and afterward, he toured with a plethora of other artists including The Posies, The Fluid, Love Battery, Juliana Hatfield, Hole, and Weezer. In 1995, he entered into a close relationship with the Presidents of the United States of America, doing live audio and recording the album Presidents II. More touring work followed with Meredith Brooks, Eve 6, and the Goo Goo Dolls. In the early 2000s Craig decided to stay home and took a job doing audio-visual work for corporate events, and there he mixed large and small meetings for clients including Microsoft, Boeing, and Starbucks Coffee.

For the past ten-plus years, he has been the lead house engineer at the Triple Door Theater one of Seattle’s most distinguished performance venues, where he continues producing stellar sound for prominent artists and bands. Most recently, Craig recorded and mixed live releases for the Dusty 45’s and Amy Ray (of the Indigo Girls.) To this day, one of Craig’s favorite projects was a short stint playing guitar in the band The Meices, led by SRA founder, Joe Reineke.

Discography​ of Work