Sound Design for Video Games

Scoring music isn’t limited to just the film industry anymore, video game music has grown to rival the sophistication and complexity of television and film scores, with new depths of creativity, innovation and a growing fan base in popular music culture. If composing music is your calling, you can put your talents to use in this exciting and diverse world of technology, and with over 300 gaming companies in the greater Seattle area and growing, music and sound design are in demand. In this game audio course, students will work live with high-level Game Audio professionals to learn various techniques on how to compose and score music, create sound design and effects, atmosphere and voices for different genres of games and how to place audio using middleware and game engines. Students will graduate with a demo reel, industry insights and value hands-on project experience that will take their resume to the next level.

Learn These Skills and Techniques

Game Audio Fundamentals, Reaper DAW, Music Composition and Scoring, Sound Design and Effects, Character Voiceovers and Dialogue, Creative Mixing, Layering and Editing, Foley and Field Recording, Middleware (Implementation Tools): Wwise and FMOD, Game Engines: Unity and Unreal, Business and Industry Skills and more.

Audio Fundamentals

Audio Fundamentals

Reaper DAW

Reaper DAW

Creative Mixing, Layering and Editing

Creative Mixing, Layering and Editing

Sound Design and FX Creation

Sound Design and FX Creation

Music Composition and Scoring

Music Composition and Scoring

Sound-Design-and-Effects

Field Recording and Foley

Game Engines: Unity & Unreal

Game Engines: Unity & Unreal

Middleware: FMOD & Wwise

Middleware: FMOD & Wwise

Gaming Industy Training

Industry Training

Audio Fundamentals

Audio Fundamentals

Reaper DAW

Reaper DAW

Creative Mixing, Layering and Editing

Creative Mixing, Layering and Editing

Sound Design and FX Creation

Sound Design and FX Creation

Music Composition and Scoring

Music Composition and Scoring

Sound-Design-and-Effects

Field Recording and Foley

Game Engines: Unity & Unreal

Game Engines: Unity & Unreal

Middleware: FMOD & Wwise

Middleware: FMOD & Wwise

Gaming Industy Training

Industry Training

Sound Design for Video Games

Course Details

24 Weeks

Duration

12 Seats

Class Size

2021 Dates TBA Soon

Apps Due

2021 Dates TBA Soon

Classes Begin

Real-time Virtual

Classes Format

Demo Reels

Project Focus

Course Structure

Classes are held twice weekly, 3 hrs/ea (typically weekday evenings) in a live-virtual format. Our structure includes discussion, demonstration, in-class exercises and independent project work with personalized feedback. Students also receive a replay link for each class so they can revisit any material they find helpful to watch again. 

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Learn with the Pros

SRA instructors are highly experienced game audio professionals who bring a wealth of knowledge and experience. As musicians, composers, sound designers and all around game audio experts, they bring a unique perspective on techniques and the industry like only the insiders can.

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Quality over Quantity

By electing to keep our class sizes small (maximum 12 students) we naturally have the time and availability for Q&A and mentorship throughout every class. Students will have their work evaluated throughout the course with special segments for intensive project reviews and guidance.

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Applications

We'll be announcing our 2021 dates soon and applications will open at that time. SRA accepts applications on a “rolling” or first come basis, so early submissions are encouraged. The process entails an application form, a written essay, references, a recent transcript and a couple elective components such as letters of recommendation and work samples if available. The final step is an informal interview. A $75 processing fee will be due at the time of submission and all applicants will be notified in writing within 30 days if they have been accepted.

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Requirements

Students who’d like to begin sound design training will need to already have experience with playing music as a prerequisite, and preferably some training in or understanding of basic music theory. We also require a passion for creativity, a sincere desire to be of service in this industry, being a team player, responsibility, dedication, a great attitude and a readiness for success. Students need to be at least 18 years of age and a high school graduate (or GED) to attend our programs.

Looking For More Information ?

If you have a question or would like to receive more information or request an information kit in the mail, we are happy to help! Just send us an email to info@seattlerecordingarts.com and one of our staff members will respond within 1 or 2 business days. Or, if you'd like to chat, give us a ring at 206-623-7272.

  • SRA Sound Design For Video Games Course Certificate

  • Our aim is to inspire lasting, meaningful careers. We believe this process is as unique as each individual and should begin on day one. Our small classes allow us to get to know every student personally, understand their passions and goals so we can provide thoughtful support throughout our program and beyond. Our instructors bring years of professional experience working in audio and are able to offer sage guidance as only the pros can. We are always happy to call on our extensive network in the northwest art, music and gaming communities to make an introduction or help connect graduates with meaningful opportunities in their field of choice.

  • Provided By The School:
  • -Educational Use: FMOD, Wwise, Unity and Unreal
  • To Purchase (If Not Already Owned):
  • -Course Book
  • -High Power Mac or PC
  • -Reaper DAW
  • -Focusrite Scarlett Solo Interface
  • -USB Midi Controller Keyboard
  • -HD Pro Headphones
  • -Shure SM57 or SM58 Microphone
  • -Mic Stand and XLR Cable
  • (Discounts available through our partners)

  • Details TBA Soon

Take the first step towards your future

Our aim is to inspire lasting, meaningful careers. We believe this process is as unique as each individual and should begin on day one.