Scoring music isn’t limited to just the film industry anymore, video game music has grown to rival the sophistication and complexity of television and film scores, with new depths of creativity, innovation and a growing fan base in popular music culture. If composing music is your calling, you can put your talents to use in this exciting and diverse world of technology, and with over 300 gaming companies in the greater Seattle area and growing, music and sound design are in demand. In this game audio course, students will work live with high-level Game Audio professionals to learn various techniques on how to compose and score music, create sound design and effects, atmosphere and voices for different genres of games and how to place audio using middleware and game engines. Students will graduate with a demo reel, industry insights and value hands-on project experience that will take their resume to the next level.
Game Audio Fundamentals, Reaper DAW, Music Composition and Scoring, Sound Design and Effects, Character Voiceovers and Dialogue, Creative Mixing, Layering and Editing, Foley and Field Recording, Middleware (Implementation Tools): Wwise and FMOD, Game Engines: Unity and Unreal, Business and Industry Skills and more.
Audio Fundamentals
Reaper DAW
Creative Mixing, Layering and Editing
Sound Design and FX Creation
Music Composition and Scoring
Field Recording and Foley
Game Engines: Unity & Unreal
Middleware: FMOD & Wwise
Industry Training
Sound Design for Video Games
Duration
Class Size
Apps Due
Classes Begin
Classes Format
Project Focus
Classes are held twice weekly, 3 hrs/ea (typically weekday evenings) in a live-virtual format. Our structure includes discussion, demonstration, in-class exercises and independent project work with personalized feedback. Students also receive a replay link for each class so they can revisit any material they find helpful to watch again.
SRA instructors are highly experienced game audio professionals who bring a wealth of knowledge and experience. As musicians, composers, sound designers and all around game audio experts, they bring a unique perspective on techniques and the industry like only the insiders can.
By electing to keep our class sizes small (maximum 12 students) we naturally have the time and availability for Q&A and mentorship throughout every class. Students will have their work evaluated throughout the course with special segments for intensive project reviews and guidance.
We'll be announcing our 2021 dates soon and applications will open at that time. SRA accepts applications on a “rolling” or first come basis, so early submissions are encouraged. The process entails an application form, a written essay, references, a recent transcript and a couple elective components such as letters of recommendation and work samples if available. The final step is an informal interview. A $75 processing fee will be due at the time of submission and all applicants will be notified in writing within 30 days if they have been accepted.
Students who’d like to begin sound design training will need to already have experience with playing music as a prerequisite, and preferably some training in or understanding of basic music theory. We also require a passion for creativity, a sincere desire to be of service in this industry, being a team player, responsibility, dedication, a great attitude and a readiness for success. Students need to be at least 18 years of age and a high school graduate (or GED) to attend our programs.