Joe has over twenty five years professional experience as a musician, engineer, producer and is the owner of Orbit Audio, one of Seattle’s premiere recording studios. In 2014, Orbit Audio received a platinum record for its work on Macklemore & Ryan Lewis’ multi-Grammy-winning album, The Heist.
Karyn is a life-long musician, performing artist, song writer, and all around great communicator. She’s the owner of award-winning artisan perfume company Pirouette in Seattle and brings over a decade of first-hand business experience. She understands the creative “spirit of business”, how our inner state is foundational to success, how awareness and empowerment lead to new opportunities and breakthroughs. Her zen approach offers a refreshing twist in today’s industry.
John has been working in recording studios and producing records professionally for the past twenty years. He’s built many broadcast and recording studios for a wide range of clients and in 2013, he built and opened his own commercial recording studio here in Seattle, Quiet Please Recording. John’s dedicated his life to learning the alchemy and magic behind producing artful records that connect with their creators and listeners alike.
Brian’s passion for music started at a young age and he’s been pursuing the dream ever since. He’s an all-star graduate of SRA’s Audio Engineering program, and was so great, we decided to snatch him up for ourselves! Brian regularly assists as a right-hand man for the Audio Engineering course and is an AVID-Certified Pro Tools Instructor.
Keith has been working in sound for video games for over a decade and is currently a Sound Designer at Bungie. He has been fortunate enough to have a long career in game audio that spans many consoles and genres and many game titles including Destiny 2, Crackdown, Fable 2, Gears of War 2, Mass Effect, Age of Empires: Asian Dynasties, and critically acclaimed VR projects: The Impossible Travel Agency and Seance: The Unquiet among many others.
Stan is an independent composer, orchestrator, music producer and interactive music designer based in Seattle. Since 1994, he primarily focused on music for interactive media, while occasionally scoring for small films, videos and broadcast media. AAA game music credits include Destiny, Guild Wars 2, the Halo series (Halo 2 through Halo Reach) and the Age of Empires series. Current clients include Bungie, Arenanet, PopCap, Zynga, Kabam, GameHouse, and others.